Wednesday, September 19, 2012

All Zombies Must Die

Minimum System Requirements

Processor Speed: 1.6 Ghz Pentium IVor AMD Athlon
RAM Memory: 1 GB RAM Memory
Harddisk Sapce: 500 MB for Harddisk Space
DirectX Version: 9.0c
Videocard Memory: 128 Mb
Soundcard: 24 Bit
Keyboard & Mouse
Doublesix, developer of Burn, Zombie, Burn, has unleashed another downloadable twin-stick zombie shooter upon the unsuspecting masses. Some new weapons, a barebones crafting/leveling system, and groan-inducing story are incorporated in an attempt to breathe new life into the rotting formula. Like any assault rifle, the action is effective in short bursts, but prolonged repetition leads to a jam in your enjoyment.

Most of the game is predictably spent killing zombies while reading inane banter between Ben and his icy ex Rachel. Manipulating both analog sticks to move and shoot is as reliable as it ever was. Using the torch to set a single zombie on fire, herding the flock together, and watching the flame spread among the undead is sadistically satisfying and easy to pull off. Weapons can be easily modified to gain properties like a sonic blast to stop enemies in their tracks, which provides a useful respite in hairy situations. Unfortunately, few weapons outside the shotgun and chainsaw are any good. You’ll curse to yourself when you accidentally collect a wimpy cricket bat or impotent submachine gun. To make matters worse, fully customizing your loadout is a restricting mess. Not being able to swap out both weapons at the base when you please is a huge pain.


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